Create a 10 x 10 box. One player with the ball in on offense, and tries to get past the other player to the other side of the box. This can be done with the defender with a stick or without.

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Related Drills

Diamond 1v1s

Set up cones in a diamond around half the field. Set up 1 cone and another cone 5-7 yards inside. Offensive and defensive players line up at each cone with balls. The defensive player starts on the outside, offensive player on the outside. On the whistle, players exchange, coach throws a ball to offensive player and offensive player dodges to the goal against defensive player. Focus on good approaches for defense and hard dodges & separation for offense.

Defense (Individual)CompetitionDodging

Offense/Defense Split Template

Players divide into offensive and defensive groups on opposite sides of the field. Offense: INSERT DRILL HERE Defense: INSERT DRILL HERE ADD DESCRIPTION TO PLAN EXPORT to handle multiple drills in the same block.

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Foot Work (Ladder)

2 in 2 out 1 in 1 out Icky shuffle Hop scotch One foot jumps

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Four Corner Finish

Setup: Set four players with balls at the corners of a box, about 12 to 15 yards apart depending on age and level. One attacker and one defender start inside the box. Each corner player has a ball. On the whistle, the attacker must cut to space, receive a pass from any corner, and immediately shoot. After each shot, she must quickly reset, cut again, and receive the next ball from a different corner. She can choose the order of corners, but must receive and shoot one ball from each corner to complete the rep. The defender plays live throughout, applying pressure and forcing the attacker to work for separation.

Defense (Individual)Offense (Individual)

Top and Bottom Give and Go

Practice the give-and-go from both X and the point. Two lines — one at X and one at the top of the box. Coach or feeder on the wing. Top player feeds the wing and cuts to the hole for a return pass and shot, then goes to the X line. X player feeds the wing and cuts upfield for the return, turns for a jump shot, then goes to the top line. Variation: Change locations. Add soft defense to force cuts behind or feeds ahead.

Team Offense

Crazy 8's

Build sport-specific cardiovascular fitness through pyramid sprints with built-in recovery. Sprint 10 yds (midfield to wing line) / Rest 10 sec Sprint 20 yds (wing to wing) / Rest 20 sec Sprint 30 yds (wing to restraining box) / Rest 30 sec Sprint 40 yds (box to box) / Rest 40 sec Sprint 60 yds (box to goal line) / Rest 60 sec Sprint 80 yds (goal line to goal line) / Rest 80 sec Sprint 95 yds (goal line to end line) / Rest 95 sec Sprint 110 yds (end line to end line) / Done Variation: Add a ground ball to each sprint or start from a push-up position.

Conditioning

Scrappin'

Scrappin is a high-energy starter drill that builds toughness, stick skills, and communication in tight spaces. Three offensive players face two defenders inside a cone box (~15 yards from goal). Coach rolls out three balls per rep. Players battle for ground balls, then offense looks to space out in a triangle and move the ball quickly for a finish. Defense works 2v3 with sticks in lanes, disrupting passes, and clearing outside the cones. Points: offense scores on goals, defense scores on clear

Ground BallsExtra-Man OffenseCompetition

Air Force Drill

The coach blows the whistle and rolls out a ground ball to each wing. Players race to the balls, and whoever wins each ground ball immediately leads a 4v3 fast break toward their designated end of the field. The defenders sprint back to stop the attack, and play continues until there’s a goal, turnover, or the coach whistles the drill dead. Focus on quick pickups, fast ball movement, and communication. Attackers should exploit numbers advantage, while defenders practice sliding, coverage, and recovering under pressure. Variations let you adjust intensity and complexity: change the fast break setup, add or subtract players, bring in players from other areas, or allow the ground ball loser to chase, turning it into a 4v4. You can even have the chaser come from the opposite wing to keep players reading the play and reacting quickly.

TransitionFull-Field