Blind Man's Bluff
The coach selects a random mix of offensive and defensive players. Anything from 3v3 to 4v2 or even 3v5 to simulate unsettled play. Players walk around with their eyes closed while the coach moves them, ensuring they’re randomly spread across the field. On the coach’s signal—“STOP!”—players freeze, keeping their eyes closed. The coach rolls out a ball and yells “Ball down!”. Players open their eyes and immediately play out the situation, attacking or defending based on their numbers. The focus is on loud, clear communication, proper spacing, and quick reads. Offense practices moving without the ball and exploiting openings, while defense adjusts formations and anticipates passes on the fly.
Use this drill in your practice plan
Add "Blind Man's Bluff" to a drag-and-drop practice plan, customize timing, and export as PDF — free.
Start Planning — It's FreeRelated Drills
Hockey GBs
Each player has a ball on the ground and works to keep it moving within a small space, roughly two feet, while keeping their head up, maintaining control, and avoiding collisions with other players. The focus is on tight stick skills, spatial awareness, and ball protection under pressure. When the coach blows the whistle, all players explode out of the box, transitioning into a sprint.
Short Field
Move the nets up to create a pretty small, tight field to play up and down. This will be a live 4v4 back and forth. Focus on 2 man games and playing fast and tight. Keep score for a fun competition to boost energy at practice or finish for sprints.
Circle GBs
Players form a circle around the draw circle or any marked circle. On the whistle, the coach rolls a ground ball into the center. Two players run in, compete for the ball, and play a live 1v1. The focus is on reaction, winning possession, and ball protection. Variations: - Running through the ground ball and escaping the circle - Securing the ball and making a pass to a player on the outside. - Coaches can change spacing, number of players, or the escape option.
King of the Hill
Two players start butt-to-butt with a ball placed between them. On the whistle, both players compete to gain possession of the ball. The player who secures it can either maintain possession or try to exit a marked area, while the other resets for the next round. Variations include setting a time limit to secure the ball and making it a tournament competition.
Waterfall
4 lines, 2 on each side of the field (full field drill), at the 20's and 40's, passing across the field all the way down. Start with a clear and end with a shot. Can progress to place defense along field in the middle.
Out of Dodge Drill
Start six offensive players in a 1-4-1 formation and six defenders matched up, with a goalie in the cage. On the coach’s whistle, offense begins passing around the perimeter. The coach calls out the jersey number of the defender covering the ball. That defender sprints to the sideline and back before returning to the play. As the defender vacates his spot, the ball carrier attacks the goal, forcing the rest of the defense to slide and adjust to limit scoring opportunities. After a goal or turnover, the drill resets and another defender is called out. Players rotate positions after several repetitions. Emphasize clear communication, proper footwork, and awareness of both the ball and adjacent slides. Defense must move cohesively, anticipate offensive cuts, and maintain strong positioning.
Split Drill
Place cones down the center of the 8-meter to split it in half. Position three attackers on each side, with five defenders total. On the ball side, three defenders play man-to-man (3v3), while the opposite side starts as 3v2. Offense works to swing the ball across to the backside for the advantage. Once the ball moves, one defender may shift over to balance it at 3v3. Offense must stay on their side; only one defender can cross.
4v4
Work 4v4 situations in the attack zone. 4 offensive players vs 4 defenders. Coach starts play with a ground ball or pass. Play until a goal, save, clear, or whistle. Variation: Defense clears all saves or takeaways out of the box. Add passing requirements or other skill constraints.