Zig Zag to live play

Begin up towards the restraining line, set cones up in a zig zag (9-16), each player has to pass before they can drop and get set up. Once the last player receives the pass, they begin a "slow break" to live play. Good for Man up/down situations.
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Double Team Drill
Drill Description Defenders run in a continuous circle around the cage while attackers run in the opposite direction on the outside. On the whistle, the coach rolls a ground ball into space. The closest attacker breaks to pick up the ball while the two closest defenders immediately double. The offense must move the ball quickly to find the open player and create a scoring opportunity. The defense focuses on applying an aggressive double team, forcing a turnover, or recovering quickly to a settled defensive position if the double is broken. Player numbers can be adjusted to 7v7, 6v6, or 5v5 depending on focus and available numbers. Coaching Focus Points: -Urgent ground ball pickup under pressure -Smart spacing and quick ball movement -Communication to identify the open attacker -Proper double team angles and timing -Defensive recovery to a settled formation -Composure and decision-making in chaos
5v4 Fast Break with Trailing Middie
- Can have 7v6 as well with trail. - Setup with 3 middies on attack and 2 middies on defense coming in from the 50 with 2 attack and 2 defenders low (or 4 attack and 4 defenders low) - Add the 3rd defensive middie once the ball passes the 30. - Defense needs to slow down the ball and then get organized until they can get into a settled offense. - Offense needs to push the fast break before defense can get settled. - Switch out the low girls every 3-4 reps.
Split field 2 v 2
Work together in a pair mirroring each other. Field is cut in half down the middle. 2v2 until someone scores. Mirror ball carrier. Set picks and roll. Play together.
2v2 Continuous Ground Ball Drill
Set up two teams of two inside the 8-meter. Coach rolls out a ground ball—players battle 2v2 to gain possession and score or clear. Once the play ends (goal, turnover, or out of bounds), a new ball is immediately rolled in from a different spot to keep players reacting and communicating. Each group plays three balls in a row before rotating out. Emphasize body positioning, running through the ball, and quick transitions from ground ball to offense or defense. Keep pace fast and intensity high.
Star Drill GB and Passes
Improve ball movement and stick skills while avoiding contact with other players. 5 lines in a star shape, 30 yards apart diagonally. Start with one ground ball, then progress to multiple balls and passing. Pass to the player two lines away (#1 to #3, #3 to #5, #5 to #2, etc.). Players should be in constant motion with lots of communication — know who's giving you the ball and who you're throwing to before you receive it. 4 balls is the max for simultaneous motion. 2-4 players per line. Variation: Time how long your players can go without a drop.
Off-Ball QB
Two defenders start live. Two additional players simulate offense at 50 percent speed. Player A begins with the ball up top. Player B sets an on ball pick on Player C’s defender. The off ball defender, Player D, is responsible for all communication. They must loudly call: “Pick right” or “Pick left” | “Switch” or “Through” The on ball defender reacts based on that call. After the pick action, the offense rolls away from pressure and moves the ball to the opposite side. The drill immediately repeats with the same communication rules. Once the rep ends: - Offense rotates to defense - Two new offensive players step in from the line Coaching Points - Communication must be early, loud, and decisive - The call always comes from the off ball defender
3v2 to 2v1
Goalie starts with a ball in the crease and passes to three offensive players (Player 1–3) at half field. Offense attacks a 3v2 against two defenders (Player 4–5). The last offensive player to touch the ball rotates back to defend in a 2v1 vs. the defenders, while the other two rotate out to the D line. Goalie or recovered ground balls start the 2v1. After the 2v1, release three new offensive players to repeat.
Round Robin Face Off
Get reps for 2-3 faceoff players going head-to-head with different moves. Set up at the midfield X. Players cycle in and battle until someone wins each draw. Focus on working different moves and playing out ground balls. Variation: Place cones or paint circles to designate where players should direct the ball, simulating getting it to wing players.