Scrimmage

Set 10 offensive players (Player 1–10) vs. 10 defenders (Player 11–20) on a full field with nets at each end. Coach starts play with a ground ball, faceoff, or pass. Play continues until a goal, save, clear, or whistle. Encourage players to communicate, apply game-level intensity, and practice transitions, stickwork, and defensive positioning.

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Related Drills

Full Field Fast Breaks

Set up two lines of players at opposite ends of the field, with a goalie in each net, three attackmen, and three defenders at each end setup for a fast break (Attack in L shape, Defense in triangle). The drill begins when the goalies at both ends throw an outlet pass on the run to the line on their right (change to left as you see fit). The midfielder gets the outlet and pushes the 4v3 fast break, while the other line sends a chaser to the ball carrier. The drill continues until the fast break results in a shot or defensive stop.

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Waterfall

4 lines, 2 on each side of the field (full field drill), at the 20's and 40's, passing across the field all the way down. Start with a clear and end with a shot. Can progress to place defense along field in the middle.

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3v2 Out and Back

Set three offensive players (Player 1, 3, 5) and two defensive players (Player 2, 4) on half field. Offense passes upfield, moving quickly through midline. Defense sprints to midline, forms a tight stack in the “hole,” communicates, and contests passes. Offense stays spread, draws defenders, and looks for high-percentage shots. Rotate players through all lines for full engagement.

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Air Force Drill

The coach blows the whistle and rolls out a ground ball to each wing. Players race to the balls, and whoever wins each ground ball immediately leads a 4v3 fast break toward their designated end of the field. The defenders sprint back to stop the attack, and play continues until there’s a goal, turnover, or the coach whistles the drill dead. Focus on quick pickups, fast ball movement, and communication. Attackers should exploit numbers advantage, while defenders practice sliding, coverage, and recovering under pressure. Variations let you adjust intensity and complexity: change the fast break setup, add or subtract players, bring in players from other areas, or allow the ground ball loser to chase, turning it into a 4v4. You can even have the chaser come from the opposite wing to keep players reading the play and reacting quickly.

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1v1 with a Center Slide

Teach dodging players to read slides and find the open man, while practicing inside slides. Offensive and defensive lines at the top and at X, plus a line of long poles off to the side. Top pair goes 1v1. A long pole sets up in the middle of the box. If the coach yells "slide," the middle defender slides on the 1v1. If no call, he stays home. After the top pair finishes, rotate the middle defender and run from X. Variation: Add an offensive player in the middle so the slider must leave a man, creating a dump-off opportunity.

Team DefenseDefense (Individual)

Man-Ball

Teach team ground ball fundamentals and man-ball communication. Set up 3 defensive lines and 2 offensive lines on the sideline, all facing midfield. Coach rolls a ball into the midfield area. On the whistle, players sprint to the ball. Within 3 yards, players call "man" (check the opponent away) or "ball" (go for the pickup). After one team gains possession, complete 1 pass before returning the ball to the coach. Variation: Have players start on their stomachs or facing away from the ball to force them to locate it on the turn.

Ground Balls

Roast the Approach

Set two lines of offensive players: righties on one side, lefties on the other. First player starts with the ball on the inside facing an approaching defender. Pass out, read the defender’s angle, then attack down the alley or toward the middle for a quick, controlled shot. Next player rotates to become the defender. Drill flows continuously, emphasizing strong body positioning, stick protection, quick decision-making, and fast shot release under pressure.

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1v1v1 Four Square

- Break up the draw circle into 4 sections - One will be Ace, one will be King, Queen, and Jack - Have 3 players start in each section, subs will start at Jack. Ace is the top section - Coach will throw balls up and on the whistle go in a circle throwing each 1v1v1 a ball (imitating a draw circle) - Whoever wins, goes up a spot, and gets to pick someone to trade spots with. - Whoever wins in the Jack spot, moves up to Queen and picks someone to switch with, and then 2 new players sub on for the 2 that lost. - If you win in the Ace position, you just stay there!

Faceoff/Draw