Scrimmage

Set 10 offensive players (Player 1–10) vs. 10 defenders (Player 11–20) on a full field with nets at each end. Coach starts play with a ground ball, faceoff, or pass. Play continues until a goal, save, clear, or whistle. Encourage players to communicate, apply game-level intensity, and practice transitions, stickwork, and defensive positioning.
Use this drill in your practice plan
Add "Scrimmage" to a drag-and-drop practice plan, customize timing, and export as PDF — free.
Start Planning — It's FreeRelated Drills
Full Field Fast Breaks
Set up two lines of players at opposite ends of the field, with a goalie in each net, three attackmen, and three defenders at each end setup for a fast break (Attack in L shape, Defense in triangle). The drill begins when the goalies at both ends throw an outlet pass on the run to the line on their right (change to left as you see fit). The midfielder gets the outlet and pushes the 4v3 fast break, while the other line sends a chaser to the ball carrier. The drill continues until the fast break results in a shot or defensive stop.
Waterfall
4 lines, 2 on each side of the field (full field drill), at the 20's and 40's, passing across the field all the way down. Start with a clear and end with a shot. Can progress to place defense along field in the middle.
3v2 Out and Back
Set three offensive players (Player 1, 3, 5) and two defensive players (Player 2, 4) on half field. Offense passes upfield, moving quickly through midline. Defense sprints to midline, forms a tight stack in the “hole,” communicates, and contests passes. Offense stays spread, draws defenders, and looks for high-percentage shots. Rotate players through all lines for full engagement.
Air Force Drill
The coach blows the whistle and rolls out a ground ball to each wing. Players race to the balls, and whoever wins each ground ball immediately leads a 4v3 fast break toward their designated end of the field. The defenders sprint back to stop the attack, and play continues until there’s a goal, turnover, or the coach whistles the drill dead. Focus on quick pickups, fast ball movement, and communication. Attackers should exploit numbers advantage, while defenders practice sliding, coverage, and recovering under pressure. Variations let you adjust intensity and complexity: change the fast break setup, add or subtract players, bring in players from other areas, or allow the ground ball loser to chase, turning it into a 4v4. You can even have the chaser come from the opposite wing to keep players reading the play and reacting quickly.
Side Ladder Clear
Develop a ladder clear, pushing the ball upfield through quick, connected passes. 2 goalies (or 1 goalie and 1 coach). Three lines on each side behind GLE. On "Clear," the first player breaks to the wing on a banana cut. Second player breaks up and cuts to the sideline near the top of the box. Third player sprints to midfield and cuts for a pass up the sideline. Ball moves goalie → wing → box → midfield. Players return to opposite lines. Variation: Adjust spacing between lines to change passing distances.
X Dodge and Crease Picking
Practice dodges from X and crease player movement based on which side the ball comes from behind the goal. Ball starts with a player at X. The hand the ball carrier begins with tells the crease players he'll be dodging to the opposite hand and coming around the goal. Crease players position opposite and away from where the ball will be coming. Variation: Add pick and re-pick, or pick and roll for the crease. Can also run from the top of the diamond with crease players going low.
Skip Stopper
3-person drill: two offensive players positioned 10-15 yards apart on perimeter with limited movement space (3-4 yards each). One defender in middle attempts to disrupt skip passes between them. Offensive players can carry, look away, throw across body. Defender must pivot, maintain athletic stance, create ball-you-man triangle, get stick in lane. Continue 6-10 passes or until 3 interceptions/deflections, then rotate positions.
1v1v1 Four Square
- Break up the draw circle into 4 sections - One will be Ace, one will be King, Queen, and Jack - Have 3 players start in each section, subs will start at Jack. Ace is the top section - Coach will throw balls up and on the whistle go in a circle throwing each 1v1v1 a ball (imitating a draw circle) - Whoever wins, goes up a spot, and gets to pick someone to trade spots with. - Whoever wins in the Jack spot, moves up to Queen and picks someone to switch with, and then 2 new players sub on for the 2 that lost. - If you win in the Ace position, you just stay there!