Scoop and Clear
Work ground balls in game-like situations with communication, possession, and transition to offense. Coach at the top of the box with balls. 2 lines of light jerseys behind the cage, 2 lines of dark jerseys. Coach rolls a ball out — first players from each line compete for the ground ball using man/ball communication. Team that wins goes on offense, other goes on defense. Play ends on a shot, save, or clear. Variation: Goalie clears all saves/goals to the defensive team for re-break reps. Coach yells "plus 1" to add players and build from 2v2 to 3v3.
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2v2 Circle Ground Ball to Outlet
Setup: -Split players into two teams -Each team forms 2 lines (alternating) outside the center circle -One coach stands outside the circle The coach rolls a ground ball into the center circle Two players from each team (one from each line) are released and enter the circle to play a 2v2. The team that picks up the gb is offense; the other team is defense. Offense must: Complete one pass to their teammate, then complete a pass to the coach to score a point. The ball becomes dead if it goes out of bounds. Rotate new players in after each rep Play to a set number of points or for a set time
Circle GBs
Players form a circle around the draw circle or any marked circle. On the whistle, the coach rolls a ground ball into the center. Two players run in, compete for the ball, and play a live 1v1. The focus is on reaction, winning possession, and ball protection. Variations: - Running through the ground ball and escaping the circle - Securing the ball and making a pass to a player on the outside. - Coaches can change spacing, number of players, or the escape option.
3-2-1 Ground Balls
3 players line up on the line. The coach rolls out a ground ball from behind the 3 players. They fight for a 1v1v1 ground ball. The player who picks it up passes to the coach and is out. The remaining 2 players come back to the line and the coach rolls out a 1v1 ground ball. The player who picks it up passes to the coach and is out. Finally, the coach rolls out a solo GB to the last player to finish.
King of the Hill
Two players start butt-to-butt with a ball placed between them. On the whistle, both players compete to gain possession of the ball. The player who secures it can either maintain possession or try to exit a marked area, while the other resets for the next round. Variations include setting a time limit to secure the ball and making it a tournament competition.
3v2
2 defenders run from boards, round cone in center and touch rag line. Coach throws ball into one of 3 offence lines for 3v2. Offence should work on drawing defenders and setting picks from behind to allow ball carrier to run past and shoot.
Pinch and Pop to a Fast Break
Practice the pinch-and-pop faceoff move transitioning into a fast break. Set up at the midfield X. Faceoff player goes against a coach or soft defender who will lose the draw. 3 attack players set up in the zone for a fast break. On the whistle, win the pinch-and-pop, gain the ground ball, and push the fast break. Variation: Use different faceoff moves. Add trailing players to develop into a slow break or 6v6.
Multiple Cutters
Using half the 8, mark 3 zones with cones (one near the second hash, one below the elbow). Place 3 defenders, one per zone, and 4–5 attackers cutting in and out. On the opposite side, posts pass and look for feeds (not live, no defense). Attackers must exit a different zone than they entered, forcing defenders to pass off cutters. When the ball is fed inside, defenders must crash.
Skip Stopper
3-person drill: two offensive players positioned 10-15 yards apart on perimeter with limited movement space (3-4 yards each). One defender in middle attempts to disrupt skip passes between them. Offensive players can carry, look away, throw across body. Defender must pivot, maintain athletic stance, create ball-you-man triangle, get stick in lane. Continue 6-10 passes or until 3 interceptions/deflections, then rotate positions.