6-8 Lacrosse Drills
92 drills for 6-8 lacrosse players. Browse by skill focus and add them directly to your practice plan.
2v2 Circle Ground Ball to Outlet
Setup: -Split players into two teams -Each team forms 2 lines (alternating) outside the center circle -One coach stands outside the circle The coach rolls a ground ball into the center circle Two players from each team (one from each line) are released and enter the circle to play a 2v2. The team that picks up the gb is offense; the other team is defense. Offense must: Complete one pass to their teammate, then complete a pass to the coach to score a point. The ball becomes dead if it goes out of bounds. Rotate new players in after each rep Play to a set number of points or for a set time
Ladders
Set up a speed ladder or use tape on the ground with 8–10 boxes, leaving enough space at the end to accelerate out. Run athletes through simple patterns at first (one foot in each box, in-in-out-out), emphasizing low hips, quick feet, and balance, then have them open their hips and sprint out at the end to reinforce transition from footwork to game movement.
Hockey GBs
Each player has a ball on the ground and works to keep it moving within a small space, roughly two feet, while keeping their head up, maintaining control, and avoiding collisions with other players. The focus is on tight stick skills, spatial awareness, and ball protection under pressure. When the coach blows the whistle, all players explode out of the box, transitioning into a sprint.
Musical GBs
Ground ball drill inspired by musical chairs. Set up a number of ground balls in a circle or scattered across the field, with one fewer ball than players. Players move or jog around the balls while the coach blows the whistle or plays music. When the whistle sounds, each player races to secure a ground ball. The player who does not secure a ball is either rotated out for the next round or performs a small conditioning task. Variations can include limiting players to certain stick hands, adding a pass once possession is gained, or forcing players to scoop and exit a marked area.
King of the Hill
Two players start butt-to-butt with a ball placed between them. On the whistle, both players compete to gain possession of the ball. The player who secures it can either maintain possession or try to exit a marked area, while the other resets for the next round. Variations include setting a time limit to secure the ball and making it a tournament competition.
4 Corner Over-The-Shoulder
Set four cones in a square with 3+ players at each corner. Start with one ball: Player 1 catches over the left shoulder, switches hands, and passes to the next corner in a counterclockwise rotation. Midway, reverse direction. Add balls as skill allows. On a “break” call, roll a ground ball upfield for players to scoop and pass. Emphasize leading teammates, catching on the run, and strong/weak hand throws.
2v1 Drill
Play 2v1 in the attack zone. Coach starts with a ground ball or pass. Offense works quick ball movement and stick handling to create scoring opportunities, while the defender practices positioning and slides. Play continues until a goal, save, clear, or whistle. Focus on decision-making under pressure.
Chaos Shuttles
set up similar to normal shuttle lines, lines on the outside pass to each other whereas the inside line passes normally. Causes congestion in the middle, players can practice dodging, waiting and communication. Progression: start with quick sticks, normal shuttles, move to chaos- Right, left, Switches, offside, GBs
Zig Zag to live play
Begin up towards the restraining line, set cones up in a zig zag (9-16), each player has to pass before they can drop and get set up. Once the last player receives the pass, they begin a "slow break" to live play. Good for Man up/down situations.
5 ball inside shooting
working on players stepping down and shooting from all angles
Dodging Shuttle
Can be done anywhere or to goal
Clock Shuttle
Players line up on inside. Before receiving pass must cut outside of cone. Working on catching and throwing outside hands. Can switch hands on outside or inside. Go both directions.